Monday, May 13, 2013

Dragon Ruler - Part 1 (Monster and XYZ)

Dragoncarnation 


In case anyone that plays Yugioh has been living under a rock. There is a massive hype on a new archetype that is being released in Lord of the Tachyon Galaxy called Dragon Rulers, which consist of 4 different types of Dragons and a baby version of each one.

Essentially with this deck what you want to do is summon a Big Dragon by removing Big dragons from hand or graveyard and search the Baby Dragons from the deck which will then summon another Big Dragon on the field and make a rank 7 while fuelling your graveyard with cards to summon more Big Dragons if need be.

I’ll start by explaining effects of the baby dragons. Each of their effects consist of:


BurnerDragonRulerofSparks-LTGY-EN-C-1E ReactanDragonRulerofPebbles-LTGY-EN-C-1E 
StreamDragonRulerofDroplets-LTGY-EN-C-1E LightningDragonRulerofDrafts-LTGY-EN-C-1E


You can discard this card AND 1 Dragon-Type or (Corresponding Attribute) monster; Special Summon 1 (Level 7 version of the Corresponding Dragon) from your Deck. It cannot attack this turn. You can only use the effect of (Corresponding Baby Dragon) once per turn.

The release of these baby dragons allows the player to instantly special summon a Level 7 onto the field, which increases the consistency of what this deck is supposed to achieve, which is spam Rank 7s.

They also have a role during the late game, even when they have no targets in the deck because they just become banishing materials to summon your big dragons from the graveyard, so essentially you can actually look at them as half a monster reborn, which is never a bad thing!

Now onto the grown up versions of each dragon.


BlasterDragonRulerofInfernos-LTGY-EN-R-1E RedoxDragonRulerofBoulders-LTGY-EN-R-1E
TidalDragonRulerofWaterfalls-LTGY-EN-R-1E TempestDragonRulerofStorms-LTGY-EN-R-1E


Each Big Dragons and have 4 effects, which are:

  1. If this card is in your hand or Graveyard: You can banish a total of 2 (Corresponding Attribute) monsters and/or Dragon-Type monsters from your hand and/or Graveyard, except this card and Special Summon this card.
  2. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand.
  3. When this card is banished: Add 1 (Corresponding Attribute) Dragon-Type monster from your Deck to your hand.
  4. And an effect that triggers by sending (Corresponding Dragon Ruler) and 1 other corresponding Attribute monster from your hand to the Graveyard.
  •  FIRE – Destroy a card on the field
  •  EARTH – Special Summon a monster from your graveyard
  •  WATER – Send a monster from the deck to the graveyard
  •  WIND – Add a Dragon type from the deck to your hand

The 4 Big Dragons are the core of the deck. Without them the deck doesn’t exist. It’s like trying to run Dino Rabbit without Normal Monsters. All the effects of the Dragon’s barring the Water Dragon’s effect of sending a monster from the deck to the graveyard is relevant to the deck, it’s just the matter of knowing when to use which effect. Even though it sounds simple enough, you will soon realise after playing this deck, that it’s actually pretty complicated to run. It’s not a matter of misplaying, it’s more that you did not do the optimum play on that turn and you will feel the after effect later on in the game

The main reason why this deck is not as simple as it sounds is because You can only use 1 corresponding Dragon Ruler effect per turn, and only once that turn. So for example you can’t summon the Fire Dragon via his effect after you used another Fire Dragon’s effect to destroy a card. Without giving to much away, my suggestion with this deck is think over your play before doing it and playtest as much as you can, to get comfortable with the deck

As a word of warning. A lot of people will try and cheat with these cards if you don’t pay attention so I suggest you have a piece of paper next to you and write down when they activate one of their effects. Same needs to be done with the baby dragons.

Getting back on the topic and moving towards the extra deck, there are 2 XYZ Rank 7s that makes Dragon Rulers the best in the upcoming format. Of course I’m talking about Number 11: Big Eye and the highly anticipated, Mecha Phantom Beast, Dracossack!

Number11BigEye-GAOV-EN-ScR-1E  MechaPhantomBeastDracossack-LTGY-EN-ScR-1E

Both of these monsters require to level 7 monsters, which is the same level as the Big Dragons!. Big Eye does not need any introduction. It’s a free permanent Change of Heart at a cost of him not being able to attack that turn. It has 2600atk, which is pretty hard to run over

When you read Dracossack, you tend to think that it’s the offspring of Scrap Dragon and Wind-up Zenmaines after it had an affair with Dandylion. The card allows you to summon 2 tokens by detaching a material and while you have a token on your side of the field, Dracossack cannot be destroyed! For an added bonus, he can kill a token to pop a card on the opponent’s side of the field. Not too shabby in my opinion.

It is so easy for this deck to make a turn 1 Dracossack which probably one of the more strong turn 1 play in Yugioh.

That is probably all for the monsters that are worth mentioning. Part 2 will consist of the relevant spell and trap cards. I will try to have it up by next week

Until then, take care

Friday, May 10, 2013

Heavy Storm


HeavyStorm-LCYW-EN-UR-1E



The first card I’ll be talking about is Heavy Storm. I have read a lot of articles stating that people misplay MST (Mystical Space Typhoon), but what I’m seeing a lot from games that I watch is how poorly people use this card.

It surprises me the amount of times I see someone drawing this card, looks at the field where the opponent has 4 set spell and traps. Slams this card down, only to be countered by Starlight Road or Solemn judgment and then rages saying that his opponent is a sack.

First and foremost, I’m not saying that I play this card perfectly and that you should listen to me. You guys are all entitled to your own opinion, but this is just my take on Heavy Storm.

I really do think that this card should be banned. With MST at 3, it really makes this card unfair because at times, you’re forced to set multiple cards. There have been so many games that I played when I feel dumb for setting 2 cards that have similar roles because I don’t want my opponent to get board advantage.

Which brings me to the point of how to use Heavy Storm. I see Heavy Storm as a card that decides the outcome of the game, similar to Black Luster Soldier during the goat format. I tend to think that the person who holds Heavy Storm for longer and is able to resolve Heavy Storm and take advantage of the clear backrow will most likely win.

As stated above, I believe a lot of people are misplaying with this card. I have 3 set rules (in order) with Heavy Storm and they are:

    1. Never play it early
    2. Never play it unless it will resolve
    3. Never play it unless you’re getting plusses of it


The only exception to those rules is if you need your other cards to resolve for game changing purposes or if you’re going for game

When I say never play it early. I mean, don’t Heavy Storm and just summon a monster to attack then set 2. That just means your opponent can now safely set multiple backrow and grind their way back in the game. Heavy Storm is a game changer, which means it has more of an impact mid to late game because by that time your opponent will have less out to stage a comeback.

Because this card is a game changer, resolving this card is very important. As I mentioned many times in this article already, a lot of time people just slam their Heavy Storm down against multiple backrow only for it to be negated. You tend to think that a decent player would not set multiple cards without having some sort of protection. This is where your MSTs and ability to read cards come into play so you can get rid of it before you Heavy Storm. I can go into detail on how to read cards but I’m pretty sure there is already an article on ARG and a video on YouTube by Evan Vargas

Only playing Heavy Storm for pluses is pretty standard. I mean if 1 card can destroy multiple cards, why not use it for at least some of its potential. You already have MST for your 1 for 1s. So there’s no point of wasting it for a measly card unless you need to.

I know some of you might think the timing of this article is pretty bad because Elemental Dragons and Spellbooks are about to dominate the format and Heavy Storm will have less impact, but living in Sydney and knowing that most players would not spend $100 on cards. I can safely assure you that Wind-Ups will still be the most popular deck, as it has for the last 8 month

Thanks for reading, hopefully you enjoy the article. I apologise for some of my grammar but that’s because of the Asian in me.

Hopefully I have enough time to write another article soon, until then please leave your feedback so I know what to improve

Tuesday, May 7, 2013

Welcome


Welcome to Theory-Oh!

I’ll start by making a brief introduction, my name is David and I’ve been playing Yugioh since the release of Pharaoh’s Servant, which is probably around 2002-03. I use to be a really competitive player but nowadays I’m just playing for fun and randomly playing tournament only to scrub out.

My biggest achievement in this game probably coming 12th in my first ever Australian Nationals followed by 16th in my second Nationals. Other than that, I have a couple of regional tops but that’s about it. Even with my lack of achievements, I like to think have a really good theoretical side to the game.

The articles I will currently post will include things such as deck profiles, card overview and any general consensus on the current metagame.

I already created my first article, so please read it and give out any feedback

Thanks