Monday, May 13, 2013

Dragon Ruler - Part 1 (Monster and XYZ)

Dragoncarnation 


In case anyone that plays Yugioh has been living under a rock. There is a massive hype on a new archetype that is being released in Lord of the Tachyon Galaxy called Dragon Rulers, which consist of 4 different types of Dragons and a baby version of each one.

Essentially with this deck what you want to do is summon a Big Dragon by removing Big dragons from hand or graveyard and search the Baby Dragons from the deck which will then summon another Big Dragon on the field and make a rank 7 while fuelling your graveyard with cards to summon more Big Dragons if need be.

I’ll start by explaining effects of the baby dragons. Each of their effects consist of:


BurnerDragonRulerofSparks-LTGY-EN-C-1E ReactanDragonRulerofPebbles-LTGY-EN-C-1E 
StreamDragonRulerofDroplets-LTGY-EN-C-1E LightningDragonRulerofDrafts-LTGY-EN-C-1E


You can discard this card AND 1 Dragon-Type or (Corresponding Attribute) monster; Special Summon 1 (Level 7 version of the Corresponding Dragon) from your Deck. It cannot attack this turn. You can only use the effect of (Corresponding Baby Dragon) once per turn.

The release of these baby dragons allows the player to instantly special summon a Level 7 onto the field, which increases the consistency of what this deck is supposed to achieve, which is spam Rank 7s.

They also have a role during the late game, even when they have no targets in the deck because they just become banishing materials to summon your big dragons from the graveyard, so essentially you can actually look at them as half a monster reborn, which is never a bad thing!

Now onto the grown up versions of each dragon.


BlasterDragonRulerofInfernos-LTGY-EN-R-1E RedoxDragonRulerofBoulders-LTGY-EN-R-1E
TidalDragonRulerofWaterfalls-LTGY-EN-R-1E TempestDragonRulerofStorms-LTGY-EN-R-1E


Each Big Dragons and have 4 effects, which are:

  1. If this card is in your hand or Graveyard: You can banish a total of 2 (Corresponding Attribute) monsters and/or Dragon-Type monsters from your hand and/or Graveyard, except this card and Special Summon this card.
  2. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand.
  3. When this card is banished: Add 1 (Corresponding Attribute) Dragon-Type monster from your Deck to your hand.
  4. And an effect that triggers by sending (Corresponding Dragon Ruler) and 1 other corresponding Attribute monster from your hand to the Graveyard.
  •  FIRE – Destroy a card on the field
  •  EARTH – Special Summon a monster from your graveyard
  •  WATER – Send a monster from the deck to the graveyard
  •  WIND – Add a Dragon type from the deck to your hand

The 4 Big Dragons are the core of the deck. Without them the deck doesn’t exist. It’s like trying to run Dino Rabbit without Normal Monsters. All the effects of the Dragon’s barring the Water Dragon’s effect of sending a monster from the deck to the graveyard is relevant to the deck, it’s just the matter of knowing when to use which effect. Even though it sounds simple enough, you will soon realise after playing this deck, that it’s actually pretty complicated to run. It’s not a matter of misplaying, it’s more that you did not do the optimum play on that turn and you will feel the after effect later on in the game

The main reason why this deck is not as simple as it sounds is because You can only use 1 corresponding Dragon Ruler effect per turn, and only once that turn. So for example you can’t summon the Fire Dragon via his effect after you used another Fire Dragon’s effect to destroy a card. Without giving to much away, my suggestion with this deck is think over your play before doing it and playtest as much as you can, to get comfortable with the deck

As a word of warning. A lot of people will try and cheat with these cards if you don’t pay attention so I suggest you have a piece of paper next to you and write down when they activate one of their effects. Same needs to be done with the baby dragons.

Getting back on the topic and moving towards the extra deck, there are 2 XYZ Rank 7s that makes Dragon Rulers the best in the upcoming format. Of course I’m talking about Number 11: Big Eye and the highly anticipated, Mecha Phantom Beast, Dracossack!

Number11BigEye-GAOV-EN-ScR-1E  MechaPhantomBeastDracossack-LTGY-EN-ScR-1E

Both of these monsters require to level 7 monsters, which is the same level as the Big Dragons!. Big Eye does not need any introduction. It’s a free permanent Change of Heart at a cost of him not being able to attack that turn. It has 2600atk, which is pretty hard to run over

When you read Dracossack, you tend to think that it’s the offspring of Scrap Dragon and Wind-up Zenmaines after it had an affair with Dandylion. The card allows you to summon 2 tokens by detaching a material and while you have a token on your side of the field, Dracossack cannot be destroyed! For an added bonus, he can kill a token to pop a card on the opponent’s side of the field. Not too shabby in my opinion.

It is so easy for this deck to make a turn 1 Dracossack which probably one of the more strong turn 1 play in Yugioh.

That is probably all for the monsters that are worth mentioning. Part 2 will consist of the relevant spell and trap cards. I will try to have it up by next week

Until then, take care

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