Friday, May 10, 2013

Heavy Storm


HeavyStorm-LCYW-EN-UR-1E



The first card I’ll be talking about is Heavy Storm. I have read a lot of articles stating that people misplay MST (Mystical Space Typhoon), but what I’m seeing a lot from games that I watch is how poorly people use this card.

It surprises me the amount of times I see someone drawing this card, looks at the field where the opponent has 4 set spell and traps. Slams this card down, only to be countered by Starlight Road or Solemn judgment and then rages saying that his opponent is a sack.

First and foremost, I’m not saying that I play this card perfectly and that you should listen to me. You guys are all entitled to your own opinion, but this is just my take on Heavy Storm.

I really do think that this card should be banned. With MST at 3, it really makes this card unfair because at times, you’re forced to set multiple cards. There have been so many games that I played when I feel dumb for setting 2 cards that have similar roles because I don’t want my opponent to get board advantage.

Which brings me to the point of how to use Heavy Storm. I see Heavy Storm as a card that decides the outcome of the game, similar to Black Luster Soldier during the goat format. I tend to think that the person who holds Heavy Storm for longer and is able to resolve Heavy Storm and take advantage of the clear backrow will most likely win.

As stated above, I believe a lot of people are misplaying with this card. I have 3 set rules (in order) with Heavy Storm and they are:

    1. Never play it early
    2. Never play it unless it will resolve
    3. Never play it unless you’re getting plusses of it


The only exception to those rules is if you need your other cards to resolve for game changing purposes or if you’re going for game

When I say never play it early. I mean, don’t Heavy Storm and just summon a monster to attack then set 2. That just means your opponent can now safely set multiple backrow and grind their way back in the game. Heavy Storm is a game changer, which means it has more of an impact mid to late game because by that time your opponent will have less out to stage a comeback.

Because this card is a game changer, resolving this card is very important. As I mentioned many times in this article already, a lot of time people just slam their Heavy Storm down against multiple backrow only for it to be negated. You tend to think that a decent player would not set multiple cards without having some sort of protection. This is where your MSTs and ability to read cards come into play so you can get rid of it before you Heavy Storm. I can go into detail on how to read cards but I’m pretty sure there is already an article on ARG and a video on YouTube by Evan Vargas

Only playing Heavy Storm for pluses is pretty standard. I mean if 1 card can destroy multiple cards, why not use it for at least some of its potential. You already have MST for your 1 for 1s. So there’s no point of wasting it for a measly card unless you need to.

I know some of you might think the timing of this article is pretty bad because Elemental Dragons and Spellbooks are about to dominate the format and Heavy Storm will have less impact, but living in Sydney and knowing that most players would not spend $100 on cards. I can safely assure you that Wind-Ups will still be the most popular deck, as it has for the last 8 month

Thanks for reading, hopefully you enjoy the article. I apologise for some of my grammar but that’s because of the Asian in me.

Hopefully I have enough time to write another article soon, until then please leave your feedback so I know what to improve

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